This makes Final Fantasy X really stand out. People who dislike this particular Marmite-staple of the genre will likely still not be converted.Īdding to the strategy is the ability to change characters and weapons on the fly. Like all older JRPGs, you can expect constant random battles, although they never felt old. Smaller enemies, or Fiends, can pose a threat if you face them incorrectly, or will be wiped out in a single turn if you think about what you’re going to do. Even the way you improve and level your characters is entirely up to you, after a point. Final Fantasy X’s battle system is gorgeously strategic. The stuff that ended up as text in menus in Final Fantasy XIII is out there to see in Final Fantasy X, and will be relayed to you via conversations.Īnother thing setting it apart is the battle system. Dungeons and exploration segments consist entirely of following a path, watching a cutscene, following another path, watching another cutscene… The difference, I feel, is population. If you played Final Fantasy XIII before Final Fantasy X, you’ll probably see the link faster than those who grew up on Yuna’s pilgrimage and want to sugar-coat the whole thing. Final Fantasy X is one of the best JRPGs ever released, perhaps even one of the best games period
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